freeslot(
	"MT_SMALLTREE",
		"SPR_BUSA",
		"S_BUSA",
		
	"MT_MINITREE",
		"SPR_BUSB",
		"S_BUSB",
		
	"MT_BIGBUSH",
		"SPR_BUSC",
		"S_BUSC",
		"S_BUSC2",	

	"MT_GRANDARV",
		"SPR_BUSD",
		"S_BUSD",
		
	"MT_NERLIM",
		"SPR_NERL",
		"S_NERL",
	
	"MT_SMALARV",
		"SPR_BUSE",
		"S_BUSE"	
)

mobjinfo[MT_SMALLTREE]={
	doomednum = 1577,
	painstate = S_BUSA,	
	painsound = sfx_evyedg,
	deathsound = sfx_evyekd,
	deathstate = S_XPLD1,	
	spawnstate = S_BUSA,
	seestate = S_BUSA,
	reactiontime = 8,
	painchance = 1000,
	speed = 0,
	mass = 200,
	damage = 0,
	radius = 16*FRACUNIT,
	height = 24*FRACUNIT,	
	flags = MF_SOLID|MF_SCENERY|MF_NOCLIP
}

states[S_BUSA]={SPR_BUSA, A, 4,  None, 0, 0, S_BUSA}


mobjinfo[MT_MINITREE]={
	doomednum = 1578,
	painstate = S_BUSB,	
	painsound = sfx_evyedg,
	deathsound = sfx_evyekd,
	deathstate = S_XPLD1,	
	spawnstate = S_BUSB,
	seestate = S_BUSB,
	reactiontime = 8,
	painchance = 1000,
	speed = 0,
	mass = 200,
	damage = 0,
	radius = 16*FRACUNIT,
	height = 32*FRACUNIT,	
	flags = MF_SOLID|MF_NOCLIP|MF_SCENERY
}

states[S_BUSB]={SPR_BUSB, A, 4,  None, 0, 0, S_BUSB}


mobjinfo[MT_BIGBUSH]={
	doomednum = 1579,
	painstate = S_BUSC,	
	painsound = sfx_evyedg,
	deathsound = sfx_evyekd,
	deathstate = S_XPLD1,	
	spawnstate = S_BUSC,
	seestate = S_BUSC,
	reactiontime = 8,
	painchance = 1000,
	speed = 0,
	mass = 200,
	damage = 0,
	radius = 16*FRACUNIT,
	height = 80*FRACUNIT,	
	flags = MF_SOLID|MF_NOCLIP|MF_SCENERY
}

states[S_BUSC]={SPR_BUSC, A, 4,  None, 0, 0, S_BUSC2}
states[S_BUSC2]={SPR_BUSC, B, 4,  None, 0, 0, S_BUSC}


mobjinfo[MT_GRANDARV]={
	doomednum = 1580,
	painstate = S_BUSD,	
	painsound = sfx_evyedg,
	deathsound = sfx_evyekd,
	deathstate = S_XPLD1,	
	spawnstate = S_BUSD,
	seestate = S_BUSD,
	reactiontime = 8,
	painchance = 1000,
	speed = 0,
	mass = 200,
	damage = 0,
	radius = 12*FRACUNIT,
	height = 150*FRACUNIT,	
	flags = MF_SOLID|MF_SCENERY
}

states[S_BUSD]={SPR_BUSD, A, 4,  None, 0, 0, S_BUSD}


mobjinfo[MT_SMALARV]={
	doomednum = 1581,
	painstate = S_BUSE,	
	painsound = sfx_evyedg,
	deathsound = sfx_evyekd,
	deathstate = S_XPLD1,	
	spawnstate = S_BUSE,
	seestate = S_BUSE,
	reactiontime = 8,
	painchance = 1000,
	speed = 0,
	mass = 200,
	damage = 0,
	radius = 16*FRACUNIT,
	height = 28*FRACUNIT,	
	flags = MF_SOLID|MF_SCENERY
}

states[S_BUSE]={SPR_BUSE, A, 4,  None, 0, 0, S_BUSE}

mobjinfo[MT_NERLIM]={
	doomednum = 1582,
	painstate = S_NERL,	
	painsound = sfx_evyedg,
	deathsound = sfx_evyekd,
	deathstate = S_XPLD1,	
	spawnstate = S_NERL,
	seestate = S_NERL,
	reactiontime = 8,
	painchance = 1000,
	speed = 0,
	mass = 200,
	damage = 0,
	radius = 16*FRACUNIT,
	height = 28*FRACUNIT,	
	flags = MF_SOLID|MF_SCENERY
}

states[S_NERL]={SPR_NERL, A, 4,  None, 0, 0, S_NERL}